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Such Tweet Sorrow, a Blog Post in Two Acts.

33/365: Love in the Time of Twitter

image shared on flickr via a creative commons license on by SarahMcGowen

Act One.

Over the past week and for 5 in total, several people in the Twittersphere will be playing a part in one of the greatest love stories in the English language. Such Tweet Sorrow is Romeo and Juliet told in 140 character installments. The piece is 24/7, and includes audioboos, yfrog pics, youtube videos and an awful, awful lot of tweeting.

There are several really interesting aspects to this bold experiment, which is a collaboration between the RSC and a multi-media company called Mudlark. The project is 4ip funded, the basic story line (transposed into a modern setting) is plotted and then the plotted occurrences are handed over to the actors daily, who then improvise their reported actions.

People who follow the characters on Twitter can see the conversations happening in real time, and are often asked to contribute, aid decisions, lend reactions. This interaction is producing some intriguing results, some people playing along, and others determined to break what’s left of the ‘4th wall’. The project even has its own ‘fanboy’ playing with the story, to which the official @such_tweet account have been alerting people to (and blocked, but that’s a whole other kettle of fish).  The idea of a piece of performance infiltrating your daily feeds is a fascinating one, and the interactive aspect also invites its audience to be performers. When you interact with the characters you are interacting with them as a character yourself – a version of your self, one who pretends that these characters are real.

However despite the interesting questions the work is raising, truth is I’m feeling incredibly let down by the #suchtweet experiment. It is entirely right that it exists, and that people should explore these new forms, but aspects of the characterisation, logistical errors, as well continual formal misconceptions are really beginning to grate. The question is, how and when is it appropriate to raise these criticisms. During? Or after the event has finished?

Microsoft Word

I disagree with this idea – a film is a finished product, performances grow. A traditional theatrical experience is usually a closed down one, this ongoing project is describe as interactive. Surely this should go for the criticism as well?

Another pertinent question, certainly, is how to deliver criticism. Due to the amount of interaction invited, do you talk directly to the performers, in character? Suggest that the way they’re delivering their information is heavy handed (TMI!) or their characterization offensive (#uploadthatload case in point.). As it is a project largely delivered through Twitter that was my first reaction. I’m not sure it was the right one. It’s hard to phrase ‘I think your characterisation represents unfair assumptions about teenage boys’. Best I managed was “have some respect.” My next reaction was to tweet about my dissatisfaction publicly, engage with (what is ostensibly) other audience members. Some suggested waiting to see how it worked out, though most of my followers that responded (by no means a bunch necessarily representative of the rest of Twitter) shared my concerns. Mixed sample:

System

However, after a character RT’d some of my ‘in character’ criticisms (attracting attention outside of the context I had given) I feel like I should set out exactly what I think. So here I am, outside of Twitter, long form. Let’s dance.

Continue reading Such Tweet Sorrow, a Blog Post in Two Acts.

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My First Paper

Twitter strikes again! This time one of the postgrad organisers at  the Theatre and Performance Research Association spotted me on Twitter, found my blog and invited me to submit a paper to their Dealing with the Digital symposium. They’ve kindly agreed to let me post my proposal here. I’ll be writing the paper over the next 2 weeks, and no doubt will blog some of my thoughts/conclusions along the way. Enjoy:

Proposal for a 10 minute paper at

DEALING WITH THE DIGITAL

TaPRA Postgraduate Symposium

10 – 5.30, 20th March 2010, Bedford Square, London

The Player as Political.

The video game ethic of player-as-protagonist is beginning to influence mainstream non-digital approaches to narrative. In theatre this is seen in the emerging popularity of interactive forms pioneered by companies such as Blast Theory, and current being popularised by Pervasive Gaming companies such as Hide and Seek and the mp3 or locative technology driven soundwalks of Duncan Speakman and Subtlemob.  This paper examines the root of the current drive towards total and pervasive performative immersion, and how we can tackle the traditional problems of immersion that are suffered by video games and other escapist narratives – a loss of political power, objectivity and community experience – within a theatrical context. This paper investigates the ethical implications of suspending the weight of disbelief in one person, and suggests that in hyperlocal performance, and a new world of fractured, multi-facet identities, gentler tactics are necessary, and locative and site-responsive aspects are the best way of preserving the political power of theatre within an individualist context.

Hannah Nicklin

Hannah Nicklin is a first year PhD student at Loughborough University. Her research interests include questions of theatre and digital technology, with a particular focus on selfhood and storytelling in a digital age. She has spoken at Nottingham Trent and Leeds Met universities on new narrative forms and social media for theatre companies, drawing on her work with Foursight Theatre and Theatre Writing Partnership. She maintains a blog at hannahnicklin.com, pieces of which have been reproduced by the Telegraph, Subtext Magazine, and the Arts Council, and she will be speaking at the Shift Happens UK arts, learning and tech conference in Summer 2010. Hannah is also a playwright, her most recent work Awake – the story of a gamer meeting her avatar – will be performed at Theatre503 this March.