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As if it Were the Last Time

feet, on the ground

This evening I took part in a sound walk-come-performance called ‘As if it Were the Last Time’. It was devised by Duncan Speakman and was put on by subtlemob. It took place on a small number of streets near Covent Garden. It was a (performance? Experience? Neither of these words do -) for two people. We were provided with a map, an mp3, and told to set it going at 6pm on the dot. My critical vocabulary is already struggling with this piece, because it really was very individual. That was the point. For each and every person who took part, the performance (for want of a more accurate word) was theirs. Entirely. And not, in staged theatre, as each audience member receiving the piece from a different perspective. This was each participant doing. The movements, the characters the gestures, the reflection in the shop windows and puddles, and the touch of someone’s hand on a shoulder, were all completely yours. Of your making.

Conventional suspension of disbelief – the time and credence that you pay into conventional, staged performance, pales into comparison to the weight of belief that you pour into this kind of experience. I’m not going to argue that staged theatre is irrelevant, the video game didn’t kill the cinema, theatre is powerful but I do think that this is a form that is incredibly powerful in new ways. A piece of staged theatre is a rip in the space-time continuum, it is a hundred different hours, paid into one, it is a hundred held breaths, a hundred moments of people turning one seen thing, into another. ‘As if it Were the Last Time’ was one whole moment, it was the heat of one breath, it was noticing how the ripples of rain in a puddle shake the light of shop fronts in time to a piece of music. It was stories, yours, of others, and your reflection in the window. It was one voice, lost, and your own, quiet.

You were inhabiting a new world instead of conspiring with another.

The narrative was fractured, the one solid piece of information you were given at the beginning was that the piece was in memory of another, but instead of talking about the person lost, it asked you to find yourself there as if it were your last half hour. It was the story of a person seeing the world as they’d never see it again, you heard thoughts that occurred to them as they saw the same things you did, the memories prompted. The narrative built like a collage, like a barrage of images and sounds and ideas that didn’t fit, and then you realised they were building a whole person. It hurt. And it was wonderful. You felt like you were falling off a building. Or maybe ‘you’ didn’t, maybe only I did.

This was a piece truly (to borrow a phrase from the phenomenologists) about the thickness of experience. It went all the way around the back. It also talked about ‘drifting’ – asked you to find places that were safe, it led you away from your partner, and then back again – and was the closest to the dérive and détournement of the situationists out of anything I’ve taken part in so far (See The Cracks Between the Worlds for more)

There were moments when it faltered, when things weren’t fitting, they didn’t fall into place, but you were seeking, willing them to get back on track, because this was you – your belief at risk. This wasn’t and actor fluffing their lines, it was you, as an avatar of the narrative.

“[an avatar is] amachine that is attached to the psychology of its user. From within that machine the driver can peek out, squinting through alien eyes, and find a new world. And, oddly, the driver can also look into himself, as if gazing into his navel, and find a new landscape inside as well” p.8, I, Avatar

This was a very hard post to write. It might be because I’ve been travelling to and from London for two days. It might be because at the moment I’m horrendously busy and trying to engage my brain on a number of different levels, with a number of different things. Or it might just be that this piece of… experience, was more a part of me than my critical eye finds itself able to analyse.

Those thirty minutes were the most vivid, most high contrast of my week. It was true augmented reality, and I want to take my friends and loved ones back there with me. It hurts that I can’t. But that’s kind of what being is, isn’t it?

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The Cracks Between the Worlds

Situationist Space, and Pervasive Gaming

In scattered and barely noticed ways, the desire to construct one’s own life was shaping the twentieth century p.10

(This and all subsequent quotes are, unless stated otherwise, from Essays in Guy Debord and the Situationist International edited by Tom McDonough (MIT Press, Massachusetts, 2004))

Those who have been following my tweets over the past two weeks are so will have seen that one of the places I’ve started reading for my PhD is contemporary philosophy. Now there’s a degree to which you could argue philosophy has nothing to do with the advent of technology and the arts. And that’s the degree to which you’d be wrong. Philosophy takes a step back from the world, from society, and looks at what it is to be. It is the science of thought, it brought us into the age of enlightenment, it showed us why we felt empty after religion became irrelevant and it shows us how we’ve tried to fill that gap. The two main movements I’m looking at to kick off with are the situationists, and phenomenology. One looks at the reclamation of physical space from the spectacle of advance capitalism, and the other attempts to form a science of subjective realities.

OK, it may not be sounding strictly relevant yet.

I believe in 3D thought – I think that theory is nothing without practice, and also, that practice is nothing if not situated – to some degree, within theory. I don’t necessarily mean the dry theory of academia, anything, even art for arts sake is situated in theory – in thought – by design. I’m going to look at the situationists here, because they have everything to do with an event I’m attending tomorrow – a city wide pervasive gaming event held by Hide&Seek.

The situationists came out of nothing. Literally. They developed out of Dadaism, which, in reaction to the horror of the world wars, made art out of nothing, and nothing out of art. Dada had seen life treated as nothing, the situationists had seen the beginning of this nothing being replaced with a bigger, newer, shinier absence: consumerism.

If society is organized around consumption, one participates in social life as a consumer; the spectacle produces spectators, and thus protects itself from questioning. It induces passivity rather than action, contemplation rather than thinking, and a degradation of life into materialism. […] Desires are degraded or displaced into needs and maintained as needs. p.8

The situationists talk about a life built on spectacle, a virtual world built of everything we’re told we should think, say and feel. It’s not just the tools of consumerism such as “advertising, or propaganda, or television. It is a world. The spectacle as we experience it, but fail to perceive it, “it is not a collection of images, but a social relationship between people, mediated by images”” p.9

Our society is dominated by the spectacle- by the spin of modern politics, by the narrative of modern life, by the dreams we’re given and happily ever afters we’re taught to crave. The situationists saw this. But they also saw that we are united.

Foreclosing the construction of one’s own life, advanced capitalism had made almost everyone a member of a new proletariat, and thus a potential revolutionary. p.11

The solution? The reclamation of our world, the subversion of the spaces dominated by narratives not of our own making. They suggested two modes of change: the dérive, and détournement. Continue reading The Cracks Between the Worlds