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Such Tweet Sorrow, a Blog Post in Two Acts.

33/365: Love in the Time of Twitter

image shared on flickr via a creative commons license on by SarahMcGowen

Act One.

Over the past week and for 5 in total, several people in the Twittersphere will be playing a part in one of the greatest love stories in the English language. Such Tweet Sorrow is Romeo and Juliet told in 140 character installments. The piece is 24/7, and includes audioboos, yfrog pics, youtube videos and an awful, awful lot of tweeting.

There are several really interesting aspects to this bold experiment, which is a collaboration between the RSC and a multi-media company called Mudlark. The project is 4ip funded, the basic story line (transposed into a modern setting) is plotted and then the plotted occurrences are handed over to the actors daily, who then improvise their reported actions.

People who follow the characters on Twitter can see the conversations happening in real time, and are often asked to contribute, aid decisions, lend reactions. This interaction is producing some intriguing results, some people playing along, and others determined to break what’s left of the ‘4th wall’. The project even has its own ‘fanboy’ playing with the story, to which the official @such_tweet account have been alerting people to (and blocked, but that’s a whole other kettle of fish).  The idea of a piece of performance infiltrating your daily feeds is a fascinating one, and the interactive aspect also invites its audience to be performers. When you interact with the characters you are interacting with them as a character yourself – a version of your self, one who pretends that these characters are real.

However despite the interesting questions the work is raising, truth is I’m feeling incredibly let down by the #suchtweet experiment. It is entirely right that it exists, and that people should explore these new forms, but aspects of the characterisation, logistical errors, as well continual formal misconceptions are really beginning to grate. The question is, how and when is it appropriate to raise these criticisms. During? Or after the event has finished?

Microsoft Word

I disagree with this idea – a film is a finished product, performances grow. A traditional theatrical experience is usually a closed down one, this ongoing project is describe as interactive. Surely this should go for the criticism as well?

Another pertinent question, certainly, is how to deliver criticism. Due to the amount of interaction invited, do you talk directly to the performers, in character? Suggest that the way they’re delivering their information is heavy handed (TMI!) or their characterization offensive (#uploadthatload case in point.). As it is a project largely delivered through Twitter that was my first reaction. I’m not sure it was the right one. It’s hard to phrase ‘I think your characterisation represents unfair assumptions about teenage boys’. Best I managed was “have some respect.” My next reaction was to tweet about my dissatisfaction publicly, engage with (what is ostensibly) other audience members. Some suggested waiting to see how it worked out, though most of my followers that responded (by no means a bunch necessarily representative of the rest of Twitter) shared my concerns. Mixed sample:

System

However, after a character RT’d some of my ‘in character’ criticisms (attracting attention outside of the context I had given) I feel like I should set out exactly what I think. So here I am, outside of Twitter, long form. Let’s dance.

Continue reading Such Tweet Sorrow, a Blog Post in Two Acts.

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What if…

Screen Watching

You may have spotted a brief rant by me on Twitter the other day (1, 2, 3) in response to this article on the effect of the internet and other digital technology on theatre audiences. The article itself is balanced, reasoned, and puts forward a point I very much agree with:

… ultimately, we should avoid looking at the net as either intrinsically good or bad. Rather, we should see it as a tool, and like all tools, it is only as good as the person or people using it. (source)

The piece was responding to criticism of how the “constant feedback demanded by interactive technology can, in effect, become like a “giant focus group” that challenges “the autonomy of the artist”.” (ibid) and that “these digital and virtual connections, [… are] not particularly human.” (ibid) by which the artist being quoted means not of interest or destructive to theatre/artists.

There is a misconception, I believe, that technology is driving us apart. In fact (and as I put more thoroughly in the paper I recently delivered at the recent TaPRA postgrad symposium) I believe we are living in an era that is coming to be defined by the removal of the interface. Of the removal of the sanctioning of knowledge and of the mediatisation of our relationship with the information and entertainment we consume.

Likewise with 100% of 6-10 year olds gaming (Source (PDF)), and as a nation our spending 30% more on video games than on the consumption of film, we are also now a generation of people becoming much more used to being closer more embedded in its stories. This is political as well as social, adverts and didactic politics are also able to embed themselves in the player or person at the centre of these stories, and less perceptively so, so we also need tools to allow us to interrogate that embeddedness. Theatre, is a powerfully political form, it embodies the question what if. The question that has been so evolutionarily important to us, and the question which is the basis of all politics. For theatre to preserve it’s political power/relevance (see The Player as Poltical for more) I believe it needs to be wading into Technoculture, examining how it is changing the way we live, and who we are.

After all, how is anyone who wishes to make theatre about people who live now able to do so without acknowledging that way that we are mediated and the ways that we communicate are integral to the way we live? If Michiko Kakutani is able to admit that his audiences have changed, perhaps he should consider who it is that we make our art for, about.

Acknowledging technology in your art doesn’t have to mean using it. It can, and powerfully so, but it can also be about understanding living in technoculture, about how you open up your processes, how you market your work, the processes by which you make it, and the way you approach the telling of it.

Let me introduce you to the future. We’ve always had it. It’s always been perceived to be degrading us somehow. By all means sign off on your own obsolescence, but know this: to investigate our digital technoculture is necessary. To discount its cultural relevance is at best ignorant, at worst, dangerous.

It’s time to stop having this conversation about if it’s right that theatre should embrace digital technology/technoculture, and instead start looking about how it’s being done. If you are scared of it, if you believe it is degrading how we live, that is exactly why you should be examining it.

Blog posts like this are just as guilty of continuing this conversation. So this will be the last I write on the matter for a while – of course it’s always necessary to reexamine your assumptions – but for the next few posts I do RE the arts, I’m going to stop talking about how and why the arts and tech should/can work together, and instead talk about the tools and ways they’re being used. If we should be looking at digital technology “as a tool, and like all tools, it is only as good as the person or people using it” (source) it’s time for me to stop blogging about why, and start looking at who and how.