Posted on 7 Comments

Introducing… #Dust.

Scroll down for Tl;dr version.

So, here we are, 1/3 of the way into work for the MADE splacist commission (1 out of 3 days). In case you don’t read my blog RELIGIOUSLY (RSS, yo), Splacism is manifesto’d over here, and it’s that manifesto that MADE have challenged me and Nikki Pugh to respond to in an actual piece of actual art/experience/whatever. The manifesto also includes the notion of being open about process, so here we are.

The end of the day workspace

Post its. Lots of them. That’s the main gist of it. We did some looking and walking and poking outside as well. But the ideas were post-itted. It’s a method I learnt from Alexander Kelly, and is brilliant for streamlining an idea. Like a portable brainstorm where as relevancies and relationships shift, you can re-place ideas. Move them onto a next stage. There are 3 here:

1) what are we doing and why

we summarised the manifesto points (yellow)
we summarised what MADE had asked us to do (green)
we summarised what we wanted to do (pink)

stage 1 post its

2) write this as a brief

We then took this and turned it into a brief, here you can see things that moved forwards from the manifesto points and self-challenges; Interfaces, resonance and fragments/particles. Heat and lights, the fabric of a city, and racing hearts. Space, and catalysts for narrative. And a story I told about an Edgelands speaker describing the storming of a stage (“an act I had only previously seen on a football field … they needed to feel the resonance there”)

stage 2 post its

2.1) The Brief

Does what it says on the post it.

brief post it

3) Respond to the brief.

stage 3 without spoilers

This is our main thinking space directly to the brief, the thing in the middle is what we settled on making. Another thing, too, but that would spoil a bit of it, so we’ll tell you afterwards. We wanted to push the idea of stories you walk by, of moments and fragments forgotten, floating around a city (Motes…). We’re going to make a device for you to listen to them. But it will also challenge the interface of the headphone piece, it will be tactile and awkward and breakable and intimate. There will be some things never found. You will scan the city from above, and then search its streets below. Also we will provide hot drinks.

not the death star, promise

dust

And then we named it: Dust.

Book tickets (for free) here, and look out for the next bit of open process on Nikki’s blog, which will be all about building and testing the protoype listening device.

Summary/Tl:dr version:

WHO: Made by me and Nikki Pugh, with some other people, commissioned by Made. For anyone to do. At least one aspect of the experience (out of 2) is highly suited to people with hearing and vision impairment. Those with mobility issues should be fine if in a wheelchair, top walking distance is 10 minutes. Top walking around time half an hour.

WHERE: on top of a car park, in the Jewellery Quarter of Birmingham, and for a couple of blocks around.

WHAT: You are invited to listen in to the whispers of strangers. A large dusty device that catches different voices depending on where you point it. Like a satellite dish, but made of clay and big and round. You will also be sent out in search of Motes. #Dust Motes are a mystery. For now.

WHY: To challenge us as artists, to challenge the perception of how space is inhabited, to pick up the fragments that you often walk by, to consider interfaces, ways at getting at the world; the map view and the street view.

HOW: Using clay, memories, arduino, audio, our brains, and the bodies of people.

Posted on Leave a comment

My Dad and Stories

Verbatim, straight from the transcription of the conversation I had with my father for the scratch performance of the same name I’m working up this weekend and 2 days next week for the Little Festival of Everything. Slightly more info on this previous blog post.

“But otherwise I think the only way that you can have a big impact if by changing people’s views, by actually getting hold of their heart and squeezing it and saying; look at this. And I think as you say, it’s having the story that triggers the emotion in the individual, which then says ‘yeah, that’s not right, we need to change this’. Because you won’t get, there’s too many pressures on people, and I think this is where capitalism wins through most of the time; there’s too many pressures on people to stand out, to stand up, to say ‘no’, and I think by doing what you’re doing in terms of the stories, you know okay you can only get some people but that can make a big difference, than, you know, you as an individual amongst 200-300,000 people making a lot of noise down the street.”

my dad picking something from a tree
my dad, in Kent, just before I was born.