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Home.

A view from near where I live, Blackberry Picking by the River WithamMy mum walking alongside the River Witham in Lincolnshire.

A brilliant and hectic week has just passed, highlights of which include the Playful Festival on Friday – where I learnt about the wonders of Minecraft, that games ≠ points, and about games people’s frustrations at badges and the ‘gamification’ of brands/sites, as well as getting a teensy bit grumpy at game designers’ propensity to play with and challenge all rules apart from those pertaining to gender-; a performance of Brian Duffy’s Modified Toy Orchestra after a spectacular Artists’ Brunch Sunday at the Edge in Birmingham; and a top meeting with the Nightwalk York music people – Lantern Music – ahead of our trip to reccy the area around the Minster at the beginning of October.

Saturday evening, as you may have seen, I had the immense pleasure to take part in Stoke Newington Airport‘s Live Art Speed Dating. An absolutely brilliant event, incredibly welcoming and supportive, and having spent 3 or so years in the West Midlands I can say an incredibly valuable effort by Fierce to get Live Art out into the heart of the Black Country. Having primarily hid behind pen and paper for the past 5 years, performing again was a bit strange, but mostly good. The piece I decided to do in the end was a very simple one, and probably still a bit writerly, but the base ideas of which are something which I think I’d like to work up further. All of the other artists’ work looked and sounded brilliant brilliant, and my main regret of the night was not getting a chance to see any of them!

‘Home’.

My ‘date’ happened down the back of the stage, in a dingy and dark little corner. It was lit by a lamp and a green emergency light, was called ‘Home’, and consisted of an audio track of me speaking for 3:30 about the fact that the growing consensus on sea level rise puts my county mostly underwater in 50-100 years, and what it feels like to understand that you might never be able to return to the landscape that to you, is home. This was listened to over headphones, whilst I spoke about 2 seconds behind the recording with the idea of disorienting the listner. The iPad I was playing it on (longest battery life available to me, 3 hours action, left it at 96%[!]) had a picture of the tree I centered the speech around on it. The final thing I did was to give them 30 seconds to write down the ten things they’d take with them if being evacuated, they could then leave that with me, or take it with them. The text was pretty short so I’ve included it at the end of the post if you’re interested.  Continue reading Home.

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Hide & Seek Weekender 2010

Hide and Seek Weekender - 01

How late is this blog post? Somewhere in the region of ‘epically’, or if you like, ‘roughly a month’. I shall continue to use this as an excuse, and in fact, as the fracture clinic doctor told me it won’t really be totally all right (not his exact words) until this time next year, I shall be continuing to use it to excuse tardiness in all hand/arm related things for many more months to come.

The good news, however, is that the cast is off, and after catching up with my life, work, writing, passing my first year PhD progress panel, and getting over all the related hangovers, I return to you, Lo, with tantalising tales of my exploits at the Hide & Seek Weekender at the National Theatre!

The Hide and Seek Weekender ran from Friday the 9th to Sunday the 11th of July, and was hosted by the National, in a variety of foyer and outside spaces (I didn’t see any work in the performance spaces, though that doesn’t necessarily mean there wasn’t any, as there was an awful lot going on). I attended the Sunday, but you can see and download the full program here. I didn’t get much of an opportunity to take photos or videos as I was still be-casted at that point, but I used my MIND CAMERA instead. Here are some of the games, sights and sounds it captured:

The big focus of the Sunday seemed to be on the Delhi Games section, most of which I stuck with throughout the day as it wasn’t too precarious-movement-heavy. Also it was a new interesting dimension on the pervasive gaming that I’ve so far done – rather than just reclaiming physical or tech space, the Delhi Games also played across cultural boundaries. These games variously used skype, facebook, and text messages to collaborate on different playful experiences with two groups of artists and players, one in Delhi, and the other in London. Here are the ones I participated in:

Noah’s International Lark (I can’t find info on who this one was by). This was a simple but effective getting-to-know-you type game played over Skype. Two teams made up of both India and Britain-based participants had a limited amount of time to work out several ‘things in common’ shared by the team members. Each ‘thing in common’ had to include participants from both countries, and was scored (eventually) by how rare it was. The ‘rarity’ score was then multiplied by the number of people in the group who shared the ‘thing in common’. The other rule was that everyone in the group needed to be in at least one of the ‘things in common’ groupings. Sound complicated? It wasn’t. Example: We found that 5 people across both countries had met a prime minister or ex-prime minister. This was considered 4-points worth of rare (5 being most rare) so the points scored there were 20. You see? We discovered things like at least 3 people had physically stopped an aeroplane taking off, that 4 people had been arrested, that every single one of us had sent an embarrassing text to the wrong person. Continue reading Hide & Seek Weekender 2010