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TaPRA Murmurings…

Anthropomorphic Roots

Image shared by delgaudm on flickr via a creative commons license.

I’ve just returned from the TaPRA (Theatre and Performance Research Association) annual conference in Cardiff. I was there part of the Theatre and Philosophy Working Group, and delivered a joint paper with my supervisor Dan Watt. The first half of the session was a soundwalk I made which can be heard over here and the second half two papers that converged. This was my half of the paper. We wanted to provoke discussion on the growing irrelevancies of the ‘broadcasting’ conference form, in age that is more like a network, as well as its ability to interrogate performance. We didn’t aim to provide solutions, but offer a provocation. Following the main part of the conference the working group began to plan an interim event more like a symposium crashed together with game play, both performative and academic… Read on for more on the provocation

A Paper without Organs, or, Detours in Theatre and Thinking

‘We are in the era of the simultaneous, of juxtaposition, of the near and far, of the side-by-side, of the scattered. We exist in a moment when the world is experiencing, I believe, something less like a great life that would develop through time than like a network that connects points and weaves its skin’ (Foucoult, The Essential Works II, 175) (West-Pavlov 2009, 18)

Christopher Sandberg (2004) […] calls for a different audience theory […] He asserts that in order to fully understand and appreciate a larp [live action role playing game], one must participate in it. This creates a sort of first person audience” (Montola, Stenros and Waern 2009, 54)

Subtlemobs, Hide and Seek, and the urban environment

The performance event is changing, is melding, is mashing up with the new narrative strategies emerging from contemporary digital culture. It is moving into the urban environment, and through an embodied audience. The age of the first person is coming; gaming culture, and the ludic heritage of our childhoods are merging with performative, pedagogical practices and forming the pervasive game.

[…] pervasive games are not new human activities. […] Play becomes pervasive only in a modern society that erects boundaries to be pervaded by such games. (Montola, Stenros and Waern 2009, 257)

Pervasive games can be defined as play expanded out of traditional performative or ludic space in one or all of three ways; spatially (it moves through everyday space), temporally (it is interacted with throughout everyday time) or socially (it is played with/around the public).

Contemporary life has brought us “the proliferation of spaces whose function seems only to be to facilitate our ‘passing through’” (Buchanan and Lambert 2005, 3-4). Pervasive games oppose this by moving into the streets, inhabiting them

“The act of walking is to the urban system what the speech act is to language”  (McDonough 2004, 290)

Hide&Seek is the foremost pervasive gaming company in the UK. Their processes are collective, anyone can design a game, anyone can edit, their events are free to attend, touring ‘Sandpits’ are used to trial – ‘beta-test’ – and improve games, and regular large events and festivals are held where a diverse range of game designers run the most successful.

These games are playful explorations of constructing and re-constructing our selves, powerfully détourn-ing our relationships with the spaces and people around us. They do so in a ubiquitous fashion that the Situationists, those hackers of urban space, would have recognised as revolutionary. Continue reading TaPRA Murmurings…

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Calling All Cardiff-ians

performance in a shopping centreA picture I took during the live-transmitted soundwalk Dream/Home, at Mayfest, we’re facing one of the characters as we hear her thoughts from across a shopping centre.

I need you, Cardiff dwellers, I need pictures, videos, floor plans, hand drawn maps, timings and/or descriptions of ATRium at the Cardiff School of Creative and Cultural Industries, ideally beginning in or around the room ‘CA312’ in the ATRium. I don’t need all of them from the same person, whatever you can offer. If you can help, or know someone who can, please read on.

I have returned from my first holiday in several years, refreshed, cheerful, and with a lovely big deadline looping in the beginning of September. From the 8-10th of September I will be at the TaPRA annual conference, where on the final day I will be delivering an hour-long joint paper with my supervisor, currently called ‘A Paper Without Organs’. To cut the academic explanations short, basically it aims to investigate how useful (or not useful, as we suggest) the current tools of the academy and academic thought are in examining performance, particularly as it becomes more interactive and integral… Some hints and quotes:

“it is experienced – and learned – upon the body. Its message is illegible; it is inscribed upon [the] flesh” (from a piece on Deleuze by Dan) Plato said “you learn more from somebody in an hour of play than from a year of conversation” (Coney) “new space, like new machines, can only be represented in motion” (p.19 in Deleuze and Space)

The majority of my half of the paper will take the academics on a soundwalk around the conference building, intersecting with the paper, academic questions, conference/academic space, and as my supervisor Dan Watt puts it, hopefully bring people out of the ‘academic ghetto’ from which conferences are typically received. I’ll be drawing on the work of the Agency of Coney, Hide and Seek, and Duncan Speakman.

That’s the idea, anyway.

So why am I calling all Cardiff-ians? Well, my department can’t afford to send me to Cardiff twice. I usually need to explore an area first, before writing for it, but this time I can’t do so physically. Although it fits in with the theory of the paper that I am in some ways, doing it ‘blind’ – using the re-presentation of maps in the same way as much academic thought re-presents performance – I still need something to go on.

So I need you, Cardiff dwellers, I need pictures, videos, hand drawn maps, timings and descriptions of ATRium at the Cardiff School of Creative and Cultural Industries, ideally beginning in or around the room ‘CA312’. The venue is walking distance from Cardiff Central rail station, so won’t be too far out the way. If you can help me, please get in contact, either leave a comment, talk to me on Twitter @hannahnicklin, or email me at h.k.nicklin [at] lboro.ac.uk.

And please share this far and wide, with anyone you know who might be able to help.

Thank you.