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It’s Not Working

Open Rights GroupImage shared via a creative commons license by adewale_oshineye on Flickr

Today I am leafing through the barely penetrable Digital Economy Bill, and I am thinking. I am thinking that we are not being heard. For all of the petitions that we sign, the words we pour into blogs and articles, the posturing we do on twitter and facebook, how much are we – the online tech-literate – how much are we simply talking to ourselves?

It’s been almost a month since I sent my Open Letter to Peter Mandelson. I have had no reply. No acknowledgement. No engagement.

The Digital Economy Bill is not about a digital economy, it is about how an analogue one can cling to profit within it.

This is the creative industry versus the distribution industries. The online world is a hive of creativity, of emerging technology, of passion and code, of distribution of information and means, it is a place to be valued beyond money. It is also a dangerous place to operate if it is control that you want, that you need. This is an amazing and incomprehensible thing for government.

The 20th century creative economic model has operated on a basis of scarcity – of distribution, of controlling numbers and controlling access, and this was all orchestrated via the grand narrative of fame. As web 2.0 musician Steve Lawson puts it:

I no longer need to pretend to be a rock-star. The mythology of rock ‘n’ roll is nowhere near as interesting as the reality of creativity. Whereas the reality of high-dollar touring, promotional duties, photoshoots etc. is phenomenally dull. That’s why the rock ‘n’ roll myths were created – to cover the tedium that is the day to day reality of most touring musicians. The number that ever made millions from it is so small as to not really be statistically relevant when discussing what’s best for ‘music’ – they just had an enormous media footprint. Source

We are, for the most part, not calling for some creative chaotic utopia where the creative industries are either funded, or amateur, and we should not be losing artists because they are not ‘jack of all trades’ people – because they can’t design, market, distribute, and create. But we should be encouraging open and collaborative processes. It is in those spaces that you learn, and that you can plug your skills gaps with the expertise of others. It is in online spaces that you have direct access to your fans, your audience, your participants. That you can remove the necessity to market, or reform what marketing is.

You cannot legislate material that can be translated into information. You can, however, market experience, physical possessions, skill in a studio, the binding of a book. People like to touch. They like to breathe the heat of lights and smoke at gigs, they like the run their fingers over the cover of a book. I do not believe that the online world opposes that.

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As if it Were the Last Time

feet, on the ground

This evening I took part in a sound walk-come-performance called ‘As if it Were the Last Time’. It was devised by Duncan Speakman and was put on by subtlemob. It took place on a small number of streets near Covent Garden. It was a (performance? Experience? Neither of these words do -) for two people. We were provided with a map, an mp3, and told to set it going at 6pm on the dot. My critical vocabulary is already struggling with this piece, because it really was very individual. That was the point. For each and every person who took part, the performance (for want of a more accurate word) was theirs. Entirely. And not, in staged theatre, as each audience member receiving the piece from a different perspective. This was each participant doing. The movements, the characters the gestures, the reflection in the shop windows and puddles, and the touch of someone’s hand on a shoulder, were all completely yours. Of your making.

Conventional suspension of disbelief – the time and credence that you pay into conventional, staged performance, pales into comparison to the weight of belief that you pour into this kind of experience. I’m not going to argue that staged theatre is irrelevant, the video game didn’t kill the cinema, theatre is powerful but I do think that this is a form that is incredibly powerful in new ways. A piece of staged theatre is a rip in the space-time continuum, it is a hundred different hours, paid into one, it is a hundred held breaths, a hundred moments of people turning one seen thing, into another. ‘As if it Were the Last Time’ was one whole moment, it was the heat of one breath, it was noticing how the ripples of rain in a puddle shake the light of shop fronts in time to a piece of music. It was stories, yours, of others, and your reflection in the window. It was one voice, lost, and your own, quiet.

You were inhabiting a new world instead of conspiring with another.

The narrative was fractured, the one solid piece of information you were given at the beginning was that the piece was in memory of another, but instead of talking about the person lost, it asked you to find yourself there as if it were your last half hour. It was the story of a person seeing the world as they’d never see it again, you heard thoughts that occurred to them as they saw the same things you did, the memories prompted. The narrative built like a collage, like a barrage of images and sounds and ideas that didn’t fit, and then you realised they were building a whole person. It hurt. And it was wonderful. You felt like you were falling off a building. Or maybe ‘you’ didn’t, maybe only I did.

This was a piece truly (to borrow a phrase from the phenomenologists) about the thickness of experience. It went all the way around the back. It also talked about ‘drifting’ – asked you to find places that were safe, it led you away from your partner, and then back again – and was the closest to the dérive and détournement of the situationists out of anything I’ve taken part in so far (See The Cracks Between the Worlds for more)

There were moments when it faltered, when things weren’t fitting, they didn’t fall into place, but you were seeking, willing them to get back on track, because this was you – your belief at risk. This wasn’t and actor fluffing their lines, it was you, as an avatar of the narrative.

“[an avatar is] amachine that is attached to the psychology of its user. From within that machine the driver can peek out, squinting through alien eyes, and find a new world. And, oddly, the driver can also look into himself, as if gazing into his navel, and find a new landscape inside as well” p.8, I, Avatar

This was a very hard post to write. It might be because I’ve been travelling to and from London for two days. It might be because at the moment I’m horrendously busy and trying to engage my brain on a number of different levels, with a number of different things. Or it might just be that this piece of… experience, was more a part of me than my critical eye finds itself able to analyse.

Those thirty minutes were the most vivid, most high contrast of my week. It was true augmented reality, and I want to take my friends and loved ones back there with me. It hurts that I can’t. But that’s kind of what being is, isn’t it?