Posted on 2 Comments

What we mean when we talk about interaction.

So I’m burrowing away in the old PhD at the moment. Only about 4 months to go so I’m in the process of researching and writing the last chapter and some case studies, before heading into full redraft ‘let’s make this make sense’ territory. Re-reading chapter 2 (written in my first year) as I work up some case studies for it, for example, made me simultaneously proud of how far I’ve come and weep at the job I’ve yet to do. Anyway, for those of you who don’t know (actually that’s everyone including my supervisor because I tweaked it, again) my thesis title is roughly this:

First-person theatre; how performative tactics and frameworks (re)emerging in the digital age are forming a new personal-as-political

I’ve just finished writing a chapter called “First-person theatre and the body; transcendance vs. transposition” which is all about phenomenology and interactive theatre and why it’s better than immersive theatre in dealing with the frameworks/systems that make up the politics of daily life, and is more effective in terms of tackling the specific breed of capitalism expressed in/via personalisation and pervasive media. Anyway, a big part of talking about interactivity, and a bit part of talking about interactivity demanded defining it. This is a definition I’ve had knocking around in my head for a long while, and which has been informed by my reading since (obvs) and I go on about it so often, and rant so much at people claiming their work is interactive when it isn’t (and doesn’t need to be! ‘Interactive’ is not a synonym for ‘good’ or ‘relevant’ or ‘appeals to young people’) that I thought I may as well post my definition. Y’know, so it’s Out There. So here follows a short extract (extended quote, really) from draft one of chapter 4 of my thesis. Enjoy. If this is your kind of thing.

[…]

At this point it seems appropriate to offer some definitions for words to be used herein that are largely overused with regards to contemporary performance, and indeed most interfaces between the story- and real-world (marketing, News, other art forms, entertainment, etc.); those of ‘interaction’ and ‘immersion’.

Interaction.

The misuse of the term ‘interactive’ – or rather the necessity to talk in greater specificity when discussing interactivity – has been highlighted in more detail in the discussion of games and first-person performance in chapter 3. Steve Dixon likewise raises the issue of ‘levels’ of interaction in his extremely thorough Digital Performance (Dixon, 2007, p. 563). Here we attempt to refine these, along with other notions on the subject discussed in chapter 3 and set forth in other works such as Rules of Play (Salen & Zimmerman, 2004) and Pervasive Games (Montola, Stenros, & Waern, 2009), to form the following four ‘levels’ of interactivity:

  1. Reactive
  2. Navigational
  3. Conversational
  4. Emergent.

Continue reading What we mean when we talk about interaction.

Posted on Leave a comment

The Forest Fringe Microfestival

Forest Fringe Travelling Sounds Library

Last night I finally got to see some of the work coming out of Andy Field’s Forest Fringe. The microfestival at BAC was a vibrant and buzzing combination of short experiences, fuller scripted pieces, sound work, music, installations and intimate performances. Some of the pieces were more ‘finished’, whilst others just setting out on their first period of R&D. The whole event fitted into the nooks and crannies of the BAC building, and filled the spaces in between with live music and discoveries aplenty – one highlight being the items of clothing dotted around, inviting you to take them in exchange for you’re an item of your own, and it story. Like any good festival, there was more than you could see in one night, and each attendee built their own experience.

Pieces I encountered included Search Party’s Growing Old With You, in its early stages of an R&D process investigating how our society is changing with its aging population. The issue was approached on a micro-level in a one to one experience that exposed the performer’s approach to their aging, before asking you to exchange your own story for a small birthday cake. Though this was the ‘newest’ work that I experienced, it was also the one that affected me in the rawest manner. I’m definitely going to be looking to hear about what it grows into.

Mamoru Iriguchi did the best sideways step in heels I’ve seen a man in a dress do, as he held your hand in the dark, asking you to investigate the house you share during a power cut, illuminated only by a head torch (projector affixed to a helmet, projecting a rich animation, which moved with you.)

Tania El Khourys Fuzzy asked an audience of up to 5 to act as her and her (absent) partner’s therapist. The piece felt like it was erring on an interesting clash of cultures as seen through the relationship of a Lebanese woman and a man from the Midlands. Though the performance perhaps felt like it was playing to a larger crowd, how we adjust to more intimate performance styles (does a more expressionist approach alienate in a useful or destructive way in intimate performance?) is definitely something that bears investigation.

Charlotte Jarvis’ video installation All American Hero wafted the smell of cold Chinese takeaway and stale popcorn towards you as you slumped on a sofa, watching the video diaries of the world’s first All American Hero. Something between X Factor and the Million Dollar Man, it felt all too plausible.

Throughout the night, I dipped in and out of the Travelling Sounds Library (pictured), which featured the work of Blast Theory, Unlimited Theatre, Duncan Speakman (and more). The library invited you to settle onto a sofa, open up a book, and discover an mp3 player and headphones containing a selection of several phonic experiences lasting from 2-40 minutes. Kaleidoscope by Abigail Conway was a particular highlight for me, a piece that asked if you could change anything about yourself, what would it be?

Finally, I investigated the Waiting Room, where you were able to peruse the emails that scored the process of putting the festival together. Stressed, funny, and often personal, this view into the ‘back channel’ of the event gave the whole evening the feeling of ‘opening up’ rather than ‘presenting’, which fitted perfectly with the fringe ethic.