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Why must mainstream SF & fantasy replicate old gender forms?

Science Fiction MuseumImage by Ricardo.martins on Flickr shared via a Creative Commons License.

Over the past couple of days I have been watching all 6 of the Star Wars films. I started at Episode IV, because, well, starting with Episode I makes me disinclined to continue. I’ve never seen all 6 in such close succession before, and I was seriously struck by how little had changed, and indeed how regressive in places the representation of women was in the modern trilogy. Sure Padmé and Leia are strong, and they fight well, but why are there no prominent female jedi? Why is the most lingering image of the entire series in pop culture Leia her dressed in a slave girl outfit?

Final Fantasy X-2 is another case in point – the idea was phenomenally exciting – taking the strong summoner of FFX and building a game around her and an all-female team of fighters. What did we get? Instead of the (admittedly opaque) Sphere Grid route to levelling up your characters –  you had ‘dresspheres’ and a ‘garment grid’. Yes, you changed fucking clothes to garner different abilities. 40% of all gamers are female, and this is what they think of us.

Likewise as strong fantasy and scifi characters are translated to the Silver Screen we find much of the same. Hermione pretty much saves everyone’s lives several times over in the Harry Potter series, she is strong, intelligent, and has emotional struggles on a par with her male counterparts – in the films she is over-emotional, passive, or emotionally motivated in her power. In the books Ginny is also strong, powerful, and an accomplished sportswoman – in the films she ties Harry’s shoelaces and feeds him mince pies.

Even the few things billed as pro-feminist – Firefly for example – let us down. Sure it contains strong, realistic female characters – but what do we really have? An upper class whore, a techy-girl, a crazy person, and a warrior woman, plus the odd head of tribe is female. This characterisation is only on a par with our CURRENT REAL WORLD. And when we saw them moved to the Silver Screen, we got a couple dress size thinner (compare Serenity Kaylee to her Firefly counterpart), more compliant female characters.

There are of course some notable mainstream exceptions – Halo Jones, most things written by Ursula Le GuinPortal, quite a lot of Miyazaki – you could (to a degree) include the Alien films, but remember that Ripley was originally written as a male character, and when they changed the gender, they didn’t change the lines.

Part of this lack of strong female characterisation is to do with the appalling lack of women writing, directing and programming (or given money and the expectation that they will be able to do so) and part of this is to do with how fiction is billed and marketed – an awful lot of excellent fiction is dismissed as not of mainstream interest because it comes in ‘female’ format (romantic comedy is a case in point). Fiction with female protagonists or female-orientated central concerns are largely considered to be of interest only to women – whereas fiction with male protagonists (an overwhelming majority) are expected to have universal appeal. Female writers’ names are put on the front of books in gender neutralised initials so that men might pick them up, and the majority of sci fi and fantasy comic books and video games are populated replications of of contemporary gender relations, seen through predominantly male eyes. Likewise the argument is made than women just aren’t interested in scifi/fantasy/games/comic books. Ever consider that may have something to do with whose story they always tell?

People are exploring race, identity and white guilt through mainstream scifi – the alien, we are told, is the analogue for the Other. But I’m bored of looking at the Other from the eyes of the every-white-man. How about we consider than in a thousand years or so – gender, race, and disability relations may have changed. Yes we are writing/filming/programming for contemporary audiences, but the great power of other worlds is that we can use them to highlight and explore the assumptions of this one.

Further reading:

When Will White People Stop Making Films Like Avatar

Awesome Women in Comics Holiday Gift List

A list of pro-feminist scifi writing compiled by Cynthia Ward

Standard Troll Rebuttal Page #1: “Who cares? It’s just a game”

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Two New Plays.

Eismas

Hurrah for a less didactic blog post!

Yup, this is a (shock-horror) creative update.

It seems like while since I’ve spoken about my creative writing, and this is mainly because I’ve been working on one particular thing, and wasn’t certain I had the go-ahead to talk about it. But I definitely have that now, so here goes.

I handed in the first draft for my first ever proper commission this Monday. It’s going to be part of a showcase of new writing, of 4-6, 15 minute newly commissioned pieces called Word:Play, and produced by the excellent (well yes I would say that, but I genuinely do think they are excellent) Box of Tricks Theatre Company. The pieces are all written in response to a single word, and the word for this Word:Play is obsession.

Here’s what I’ve been writing:

AWAKE

Awake is a monologue for two voices- the play happens somewhere between real and not, focussing on the relationship between avatar and identity. J0n thinks he is real, but he is Flo’s avatar. Flo has been playing an MMORPG until passing out from dehydration. She awakes, and meets J0n, finding herself in what appears to be a kind of digital limbo. The meeting is initially an affable (if confused) one, but as it emerges that only one of them can leave the space it becomes a fight for survival. Flo is dying, and to survive, J0n has to convince her life is worth living.

There have been several deaths and child-neglect cases related to MMORGS over the past 3 or 4 years. This short piece explores the identity politics, obsessive personalities, perfectionism, and the revisionism/escapism involved in the hardcore gaming community. It asks why people want so much to disappear from ‘our’ world, questioning how much we invest in our online/virtual presences, and how real our online personas are. The place in which the two characters are trapped could be some kind of digital limbo, but it could also be Florence’s mind. In this space J0n is realer than he has ever been, and Florence is dying. It becomes clear that Florence has a choice to make – between her obsession, and her life. What does she really have to go back to?

The first draft went… well it went the way of most first drafts do for me, it felt like my brain was bleeding. But I got it done, and in time. There’s a lot to work on – in character, and my ideas about the universe of the play etc. But the first step is there, and (considering how time is flying at the moment) it won’t be long until I have my first fully kitted out production (this Winter, probably in the new year, in London).

In other writing news Scary Little Girls Productions have offered me full a weekend in November to workshop Eismas (PDF), the first draft of which they seem really interested in, possibly for presentation in London just before or after Christmas. This is bloody excellent news, as I really do need a proper actor/director reading of that piece to love and hate it enough again to redraft. Plus to get it in front of an audience, to get them asking questions and poking holes would be very useful. Spec-fic theatre is still quite a rare thing, so in a lot of ways I’m writing into the unknown – I seriously appreciate feedback and debate about my writing, for me, theatre should be a testing ground as much as it should present polished ideas. So yes, here’s to general excitement.

And finally, in shamless-plug fashion, do check out the latest shows from both Box of Tricks and Scary Little Girls.

I’m not kidding, do it.

Hurrah for a less didactic blog post!

Yup, this is a (shock-horror) creative update.

It seems like while since I’ve spoken about my creative writing, and this is mainly because I’ve been working on one particular thing, and wasn’t certain I had the go-ahead to talk about it. But I definitely have that now, so here goes.

I handed in the first draft for my first ever proper commission this Monday. It’s going to be part of a showcase of new writing, of 4-6, 15 minute newly commissioned pieces called Word:Play, and produced by the excellent (well yes I would say that, but I genuinely do think they are excellent) Box of Tricks Theatre Company. The pieces are all written in response to a single word, and the word for this Word:Play is obsession.

Here’s what I’ve been writing:

AWAKE

Awake is a monologue for two voices- the play happens somewhere between real and not, focussing on the relationship between avatar and identity. J0n thinks he is real, but he is Flo’s avatar. Flo has been playing an MMORPG until passing out from dehydration. She awakes, and meets J0n, finding herself in what appears to be a kind of digital limbo. The meeting is initially an affable (if confused) one, but as it emerges that only one of them can leave the space it becomes a fight for survival. Flo is dying, and to survive, J0n has to convince her life is worth living.

There have been several deaths and child-neglect cases related to MMORGS over the past 3 or 4 years. This short piece explores the identity politics, obsessive personalities, perfectionism, and the revisionism/escapism involved in the hardcore gaming community. It asks why people want so much to disappear from ‘our’ world, questioning how much we invest in our online/virtual presences, and how real our online personas are. The place in which the two characters are trapped could be some kind of digital limbo, but it could also be Florence’s mind. In this space J0n is realer than he has ever been, and Florence is dying. It becomes clear that Florence has a choice to make – between her obsession, and her life. What does she really have to go back to?

The aesthetic of the piece is one of flickering poor reception on a TV set.

The first draft went… well it went the way of most first drafts do for me, it felt like my brain was bleeding. But I got it done, and in time. There’s a lot to work on – in character, and my ideas about the universe of the play etc. But the first step is there, and (considering how time is flying at the moment) it won’t be long until I have my first fully kitted out production (this Winter, probably in the new year, in London).

In other writing news Scary Little Girls Productions have offered me full a weekend in November to workshop Eismas (PDF), the first draft of which they seem really interested in, possibly for presentation in London just before or after Christmas. This is bloody excellent news, as I really do need a proper actor/director reading of that piece to love and hate it enough again to redraft. Plus to get it in front of an audience, to get them asking questions and poking holes would be bloody useful. Spec-fic theatre is still quite a rare thing, so in a lot of ways I’m writing into the unknown – I seriously appreciate feedback and debate about my writing, for me, theatre should be a testing ground as much as it should present polished ideas. So yes, here’s to general excitement.

And finally, in shamless-plug fashion, do check out the latest shows from both Box of Tricks and Scary Little Girls.

I’m not kidding, do it.