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Rain Rain, Come Again.

Walk With Me

http://walkwith.tumblr.com

Just squeaking in a blog post at the last moment to keep to my ‘at least 4 a month’ quota. Lots has happened this month, Mayfest took up a great deal of it, then I completed 10,000 words of PhD chapter 1 and other material for my first year progress board, including all of the fore-planning (I actually have the next two and a bit years planned out, which is an unusual combination of reassuring and scary). I’ve also released a first foray into soundwalk style storytelling to the general public, and agreed to and submitted an abstract for a joint paper on the inefficiencies of the academic conference in representing performative thoughts for a TaPRA conference in September… That’s written better in the actual abstract. So a busy month, though I really do intend to do a run down of my experiences at Mayfest sometime soon, promise.

The image above is from the soundwalk I’ve released, check it out at http://walkwith.tumblr.com – all it requires is an mp3 player, 10 minutes, and some rain. I would really appreciate any feedback you have – either in text/audio/image/video form via the site, Twitter, or even posting me handwritten/collected things (as some people have). It’s my first experiment in the form, and at the moment is a bit like a monologue-with-interactive-bits than something that might be called truly interactive or player-as-protagonist driven. I shall have to get working with the second-person referential, I think. I’ve also got plans to play with binaural audio – to develop a real 3D feeling with the headphones. You can hear some really good examples of where that can lead at Papa Sangre’s house, the audio storytelling is there described as a ‘video game without video’. Make sure you wear headphones when listening. I’m getting some mic’d up ear buds and a cheap minidisc player (from Twitter, the lovely @daveisanidiot) to experiment with that. My brother (trained sound engineer if you’re hiring/have intern work/want someone to hold a boom mic whilst BREAKING WOOD) is also going to help out, so more technical stuff and higher quality hopefully forthcoming.

These experiments are all eventually leading towards the ideas I have for the currently quite cryptic Umbrella Project (no zombies involved), which I’m trying to secure some funding before lift-off. If you know of any funds, grants, or tech/web/music support-in-kind that might be out there and interested in being involved in a country-wide pervasive storytelling experiment, let me know. You can follow the Umbrella Project on Twitter here, and if you have £8,000 (I have a fully costed and sensible budget and everything) you wanted to throw at me, please do!

Finally, as June arrives and July seems much closer than it did in May, I’m beginning to think about what I might talk about at Shift Happens on the 5th and 6th. Shift Happens is an industry (as opposed to academic) conference about arts, learning and digital technology, and there are some really big speakers from places like 4ip, The Guardian, and the National Theatre also up there, so I’m trying to work out how I can best fit in. I suspect I’m there as a passionate loud-mouth and blogger before I am an academic, but I do feel like the dialogue needs to move on from ‘you should be using/interested in tech’, ‘but it’s scary/time consuming/too hard/not monetarily justifiable’. Perhaps a focus on the harder times that are upcoming with regards to the Tory-Lib Dem arts cuts. I’ll have a think about that. And if you think I have a particular clear message that I’ve hitherto missed, do let me know, very welcome!

Merry Bank Holiday Weekend. And if any of you are off to the Rough Beats Festival next weekend, find me and say ‘hi’. I may even say ‘hi’ back.

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Digital Design Sensations

You can watch in yummy 720p from my new Canon Ixus 100is, ^_^

Last Friday I went to the Digital Design Sensations exhibition at the V&A Museum. The video picks out the pieces that interested me most, and the ones that I thought were the most successful – I’ll let the video do the describing for me, other than that, I just wanted to note main observations I came away with:

1) At what point does tech become art? The answer to that is probably something facetious, like ‘when it’s put in a gallery’, or ‘when an artist is involved in making it’, but I did feel a lot of the beginning pieces (not filmed) felt more like screensavers/music visualisations, than pieces of art. Why can’t a screen saver be a piece of art? No reason, I suppose that’s my own prejudices talking – I’m used to seeing that style of thing as ubiquitous ‘filler’ material, not the focal point. It was, I think, the reasons behind or the data informing the code which did make it art. In the same way paint is just paint until you let information express through it. Something to think on, certainly.

2) Unintuitive interaction is worse than no interaction. A lot of the stuff in that room just didn’t work well enough. Take the rotating singing head (after the rotating words in the video) it was interesting to choose what angle, inside or out, that you viewed a sculpture (very phenomenological) but as a regular touch screen user I was incredibly disappointed when I couldn’t pinch zoom, change the movement with the speed of my gesture, rotate, etc. Likewise there were delays or misses in a lot of the projected interactivity. I’m sure there was an awful lot of clever tech behind it all, but it wasn’t clever enough. Interactivity might just be an all or nothing thing – if something invites me to interact with it live, in a natural space, I will always be disappointed if it doesn’t react in a natural way to my gestures.

3) The best, most intuitive, pleasing and playful pieces were all intimately connected to the natural world; the projected leaves of the tree that fell, and that you could kick around the floor, the dandelion, the little prehistoric sea creatures that grew when you uncovered the a space from the sand, that multiplied, and evolved the longer they were exposed to the air. This goes forwards from the previous point – intuitive is important. We see ourselves, our worlds in art. Art is a way of reflecting on seeing and being, the enthusiasm for the combination of nature and tech, is encouraging for my continuing investigation of the collision of the bodied and the virtual space. It also hooked up with a sentence I read on the coach home:

“Judging by the importance of nature themes in digital installation art, many artists also seek compensation in computer simulations for the disappearance of natural environments. We hope to recapture through technology the pristine world that technological culture took away for us” – Narrative as Virtual Reality by Marie-Laure Ryan.

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