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Identity 2.0

Me as Robot Youngling

This is a post about identity politics in the spaces between personal and professional that we now inhabit.

My ideas aren’t fully formed on this yet, but I thought it was important to open up a discussion, because (as I intend to go on to say) it’s important to get a collective as well as personal view on this, because as much as new mediums suggest that I am at the centre of my social and political universe, and as politics and marketing turn their sights to the hyperlocal, I believe the collective, and the universal should still be part of the dialogue.

At the NCVO New Politics conference that I attended in early January there was a real sense of charities and not-for-profit organisations turning towards the ‘hyper-local’, an approach that especially suits relatively new social media tools that allow unmediated (in a conventional sense) conversation with individuals. In this interview with a couple of NCVO members organisation representatives, I chatted about this trend.

In a lot of ways a hyperlocal approach is empowering for both parties, but in another way I believe a radical or uncritical shift towards the hyperlocal could be incredibly dangerous. If you forward your cause or politics only on an individual basis – this is how this directly affects you, and why you should care – you lose a sense of the bigger ‘better good’. You lose the politics that acknowledges that in some aspects we are all alike, and should all have equal footing, privilege and rights. Why should someone have to empathise on an individual level to support human rights and environmental causes? How far is hyperlocal different from a proactive version of NIMBYism? This is not the fault of the tools (social media) but how we use them.

There’s another aspect of this shift in personal/professional spaces which is endlessly fascinating to me. As someone who’s very resistant to advertising (it’s the main reason I don’t watch television) and any message that attempts to shape me to a hegemonic vision of consumer driven happiness, I am very conscious of how we are now opening up and splitting ourselves over different platforms, and how vulnerable that makes us to pernicious outside visions of identity.

Don’t get me wrong, I don’t think that twitter, facebook, digital photography, photoshop et al are necessarily dangerous, these are new mediums for a very old way of communicating, I believe we are operating by the same rules as we always have done, just that on here the longtail is evidential, physically left. Recently I’ve been looking after a couple of friends who’ve gone through pretty bad break ups, both of which has been made almost insurmountably worse by the presence of Facebook, Twitter, Flickr – public spaces that are experienced personally, hyperlocally. Whenever I’ve broken up with someone, we’ve always done the 3 month mutual block/unfollow. But it’s always *there*. The long tail to your relationship. The relationship status change.

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Digital Design Sensations

You can watch in yummy 720p from my new Canon Ixus 100is, ^_^

Last Friday I went to the Digital Design Sensations exhibition at the V&A Museum. The video picks out the pieces that interested me most, and the ones that I thought were the most successful – I’ll let the video do the describing for me, other than that, I just wanted to note main observations I came away with:

1) At what point does tech become art? The answer to that is probably something facetious, like ‘when it’s put in a gallery’, or ‘when an artist is involved in making it’, but I did feel a lot of the beginning pieces (not filmed) felt more like screensavers/music visualisations, than pieces of art. Why can’t a screen saver be a piece of art? No reason, I suppose that’s my own prejudices talking – I’m used to seeing that style of thing as ubiquitous ‘filler’ material, not the focal point. It was, I think, the reasons behind or the data informing the code which did make it art. In the same way paint is just paint until you let information express through it. Something to think on, certainly.

2) Unintuitive interaction is worse than no interaction. A lot of the stuff in that room just didn’t work well enough. Take the rotating singing head (after the rotating words in the video) it was interesting to choose what angle, inside or out, that you viewed a sculpture (very phenomenological) but as a regular touch screen user I was incredibly disappointed when I couldn’t pinch zoom, change the movement with the speed of my gesture, rotate, etc. Likewise there were delays or misses in a lot of the projected interactivity. I’m sure there was an awful lot of clever tech behind it all, but it wasn’t clever enough. Interactivity might just be an all or nothing thing – if something invites me to interact with it live, in a natural space, I will always be disappointed if it doesn’t react in a natural way to my gestures.

3) The best, most intuitive, pleasing and playful pieces were all intimately connected to the natural world; the projected leaves of the tree that fell, and that you could kick around the floor, the dandelion, the little prehistoric sea creatures that grew when you uncovered the a space from the sand, that multiplied, and evolved the longer they were exposed to the air. This goes forwards from the previous point – intuitive is important. We see ourselves, our worlds in art. Art is a way of reflecting on seeing and being, the enthusiasm for the combination of nature and tech, is encouraging for my continuing investigation of the collision of the bodied and the virtual space. It also hooked up with a sentence I read on the coach home:

“Judging by the importance of nature themes in digital installation art, many artists also seek compensation in computer simulations for the disappearance of natural environments. We hope to recapture through technology the pristine world that technological culture took away for us” – Narrative as Virtual Reality by Marie-Laure Ryan.

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