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Three Shorts.

It's a tree

These are three short pieces which appear in the half hour soundwalk I’m working on for the joint paper I’m currently working on. There’s a bit more information on the intent of the piece here. The sound work is currently finding itself structured around little snippets of story, all with the idea of looking at things as they are, without the way that expectation dulls them. As some philosophers might say, ‘un-covering’.

A story about thinking

You sit for days getting angrier and angrier at yourself. You speak sharply to your loved ones over the phone, you rearrange days with more and more unlikely workloads and cancel days off. You stop replying to emails, you fall asleep reading books and dream fitfully of not being able to speak. You feel like your eyes are swimming in vinegar and sand. And then, suddenly, you crack. You pull on you shoes, and a battered old coat, and you go for a walk.

A story about walking

You realise that you have not breathed fresh air for days. The air feels cool in your lungs. Reminds you of the first scent of winter on cold Autumn dawns. A fine mist of rain falls on your forehead, like the spray of the sea. You walk, and you realise that you have had your jaw clenched. You drift, and you notice the leaves beginning to litter the ground. You walk, and it is the movement that is important, the being-there, in context. Your forehead unwrinkles, and you close your eyes. Your mind is blissfully clear, no longer scrunched up as if un-vigilant, an important piece of knowledge could fall out your ears. You find yourself at home, walk through the door, you turn off the internet, and write 3000 words. It took a week, but also, half a day. Time skitters by. You call your loved ones and apologise.

A story about thought

There are people we send out, like scouts, into the darkness. They cannot see where they are going, they stub their toes, and walk into walls, but eventually, they know enough to construct a map. These people sometimes meet up, to discuss what they have found, and hopefully make the maps fuller; but instead of talking of the mistakes they made, and thet hings they felt on their way, they talk of the strength of their lines, and the certainty of the lettering on their drawings.

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Hide & Seek Weekender 2010

Hide and Seek Weekender - 01

How late is this blog post? Somewhere in the region of ‘epically’, or if you like, ‘roughly a month’. I shall continue to use this as an excuse, and in fact, as the fracture clinic doctor told me it won’t really be totally all right (not his exact words) until this time next year, I shall be continuing to use it to excuse tardiness in all hand/arm related things for many more months to come.

The good news, however, is that the cast is off, and after catching up with my life, work, writing, passing my first year PhD progress panel, and getting over all the related hangovers, I return to you, Lo, with tantalising tales of my exploits at the Hide & Seek Weekender at the National Theatre!

The Hide and Seek Weekender ran from Friday the 9th to Sunday the 11th of July, and was hosted by the National, in a variety of foyer and outside spaces (I didn’t see any work in the performance spaces, though that doesn’t necessarily mean there wasn’t any, as there was an awful lot going on). I attended the Sunday, but you can see and download the full program here. I didn’t get much of an opportunity to take photos or videos as I was still be-casted at that point, but I used my MIND CAMERA instead. Here are some of the games, sights and sounds it captured:

The big focus of the Sunday seemed to be on the Delhi Games section, most of which I stuck with throughout the day as it wasn’t too precarious-movement-heavy. Also it was a new interesting dimension on the pervasive gaming that I’ve so far done – rather than just reclaiming physical or tech space, the Delhi Games also played across cultural boundaries. These games variously used skype, facebook, and text messages to collaborate on different playful experiences with two groups of artists and players, one in Delhi, and the other in London. Here are the ones I participated in:

Noah’s International Lark (I can’t find info on who this one was by). This was a simple but effective getting-to-know-you type game played over Skype. Two teams made up of both India and Britain-based participants had a limited amount of time to work out several ‘things in common’ shared by the team members. Each ‘thing in common’ had to include participants from both countries, and was scored (eventually) by how rare it was. The ‘rarity’ score was then multiplied by the number of people in the group who shared the ‘thing in common’. The other rule was that everyone in the group needed to be in at least one of the ‘things in common’ groupings. Sound complicated? It wasn’t. Example: We found that 5 people across both countries had met a prime minister or ex-prime minister. This was considered 4-points worth of rare (5 being most rare) so the points scored there were 20. You see? We discovered things like at least 3 people had physically stopped an aeroplane taking off, that 4 people had been arrested, that every single one of us had sent an embarrassing text to the wrong person. Continue reading Hide & Seek Weekender 2010