
hannahnicklin.itch.io/a-bonfire
A short vignette sketch of a game-thing in reaction to a collection of stories from residents and activists involved in Sweets Way Resists, made by me and George Buckenham.
On the 8th and 9th of February 2016 I interviewed a small number of (self selecting) members of Sweets Way Resists, as part of a small R&D project with George Buckenham, supported by a Utopia commission by LIFT and by Arts Council England’s Grants for the Arts.
In May, we spent a week thinking through how we could use game tools to tell their stories. This game is one of the small experiments that came out of that week. It can be played using a mouse. It is a game for listening.
You can also download a PDF of a zine, edited by me, collecting the transcripts from the interviews, giving a timeline of the occupation, and beautifully edited by Lizzy Stewart (she did this title image). All from: hannahnicklin.itch.io/a-bonfire
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