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Playing in Public

image off the conference site, click for full event programme

And Lo! She did return, from the dusty folds of academia she did emerge, and it was good.

So I’ve almost finished the PhD. It’s in ‘metaphorical drawer’ stage. Which is like ‘literal drawer’ stage but saves on printing costs, in that it’s ‘in a drawer’ (I don’t look at it) for the next 8 weeks, and then return to it to do things like write an abstract, introduction, conclusion and generally try and patch any theoretical leaks that have appeared now all the parts have been put together. Then submit. Thar she almost blows!

So yes, now I am returned, here follows a series of blog posts about what I’ve been wanting to tell you about but couldn’t because of The Document That Must Not Be Named.

Playing in Public! I don’t have a massive amount to write about this, partly because I was mid-PhD haze when I went along as part of a panel for the Hide & Seek weekender conference event, and partly because I mostly get stuck in when I have something to complain about. It was just good. Like seriously good. An amazing mix of artists, theatre makers, game designers, developers, venue people, and scales from indie games to a Creative Director from the Southbank Centre. No one wasted any time trying to make a case for games as ‘relevant’ or ‘cool’ or ‘are culture now, please’ (except one PR man who had kooky socks and drank BRAND cola suspiciously obviously) and instead just got stuck into proper ideas and thoughts and provocations. And, do you know what? PRETTY MUCH 50/50 MALE/FEMALE SPEAKER SPLIT. Just like that. And I didn’t hear anyone exclaiming about lack of interesting, thoughtful, provocative speakers, or screaming THE WOMEN, THE WOMEN, THERE ARE SO MANY I MIGHT DROWN (of women, that’s a thing). So, well done the Hide & Seek team, I think I love you.

I was speaking on a panel called  Regeneration games – how can public play contribute to community life? (They seem to have scoured my flickr feed for a picture there and have an amusing blowy one from my first (well, and only) trip to Paris that makes it look a bit like I hang around boats and have weird angular hair.) Also on the panel were Shan Maclennan of Marine Studios (an ace community regeneration thing in Margate), Kate Kneale of the Southbank Centre, and it was chaired by John Newbigin of Creative England. I wish we’d had more time to chat on this panel, as it began to touch on some really interesting stuff, and I would have loved to have the opportunity to get more into the deep, dirty stuff of what ‘games’ actually means for all of these levels of organisation, and what it can mean for the generation of agency, exploration of systems, and still struggle with in terms of the dangers of coercion. I really, really enjoyed this, though. Turns out 3 years studying a thing means you feel like you know just about enough to have fun explaining your opinions.

In terms of the rest of the event, it was really nice to have the chunkier panel sessions and proper speaker parts broken up with 5 minute segments from indie or up-and-coming designers talking about their work. Continue reading Playing in Public

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Not another fucking blog post about how theatres should use twitter.

Image shared by _blank [AT] null66913 on flickr via Creative Commons **

This is not another fucking blog post about how theatres should use twitter. This is a reaction to a small notion in a recent Graun theatre blog post by Lyn Gardner where she discuses the struggling London Fringe, and quotes Rebecca Atkinson-Lord of Oval House as saying that “There is now so much noise from social media that people just switch off and don’t listen any more”. It’s a safe assumption that by ‘social media’ we’re talking ‘Facebook, Twitter, and probably some copyrighted un-remixable images and video on Youtube and Flickr’ (Oh Snap). This is not a dig at Oval House, or Rebecca, just an argument drawn out of that sentiment about ‘noise’ across social media. What’s ‘noise’? Well it just so happens I’m in my last few weeks of three years of studying digital culture and its effects on theatre and I’ve read a few things about the Information Age and all that, I have a definition:

Noise is data without context.
Information is data with it.

What theatre social media accounts (for the most part) offer is noise. Spam, if you like. If it’s not couched in context, it’s not relevant or interesting, it’s not information, it’s noise*. Endless positive review RTs, the same show info again and again. Frozen smiles conjured  by relentlessly positive and chirpy updates, and the likelihood that some poor intern or official office ‘young person’ has been sat in front of the computer and given pre-approved content to whittle down to 140 characters. Noise. It’s not the audience’s fault that’s all you deliver.

We don’t live in the information age. We live in a noisy data-ridden one. Our lives are noisier and noisier, and only through tools like personalisation are we able to filter it back into information. By ‘personalisation’ I mean things like subscribing to people you like on twitter, and getting your information via word of mouth and recommendation and WAIT A MINUTE. THIS IS JUST LIKE HOW PEOPLE ACTED IN THE OLDEN DAYS.

*You can be clever here and talk about the pleasure in noise and noise-art like that of Cage and the Beats, or the non-sense of the Dada movement but that’s always couched in the context of the frame of art – it’s about enframing ‘noise’ to turn it back into beauty/art/information/a re-revelation of the things that daily effect us/a writhing in the pleasure of nothingness, all of which is a context, whether you like it or not. So ner.

I have a question for you:

Who told us these places were going to sell tickets?
Who told us these spaces were good places to try and sell things at all?

Because the act of selling is out of date.
Gone. Going, not dead, but dying. Continue reading Not another fucking blog post about how theatres should use twitter.