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Where Games Break

Me stealing my little brother's yellow tricycle

This is a talk I gave on Friday 4th of July at the brilliantly hosted beautifully attended Feral Vector game design event

Thanks so much to David Hayward for inviting me to speak, and to Pat Ashe and George Buckenham for listening to me worry about what to talk about. In the end, this was what I wrote and said:

Where Games Break

My Name is Hannah Nicklin
I’m a theatre maker, a game designer, a poet, an academic. I do other things.
And today I want to talk to you about Where Games Break
9 games. Or examples. 9 ways games break – have broken for me
in small and significant and personal and political ways

1.

Games always break. Eventually.
Not because they are literally broken, though many are
But because they are finite. Like spells.
They are a little pockets of ‘what if’ in a world of ‘what is’
They play with possibility and agency and system.
I am interested in Where Games Break
Not just for how games are literally broken.
Though many are.
But because in the space between ‘what is’ and ‘what if’
– the infinitesimally big-small space between these two things,
there, is transformation.

That’s the bit that is art.
That’s the bit that is politics.
That’s the bit that is a new thinking, heart-shifting, personal thing.

A little like becoming aware of the fact that you are breathing.
Or that you are blinking.
We spend 6 seconds of every minute blinking.
10% of all of our time, awake, blinking. Your mind just erases that darkness.

As soon as I notice that I can’t stop noticing.
Don’t worry it’ll wear off in a few seconds.

What I mean is, is that we swim in ‘what is’ and after a while we forget to look at it.
Games can plunge us into a different material; ‘what if’.
Like salt water into fresh.

That space in between, where games and reality meet, that’s interesting.
That’s where I’m talking about.

But, examples, shall I?
That’s much more useful
here are some of the ways games break.

2.

Me stealing my little brother's yellow tricycle

This is a picture of me and my brother.
In this picture I am stealing his tricycle.
If you look closely at my face and his.
I think this is pretty clear.
This photo is supposed to illustrate
Where games break
Because you want them to 

Because you choose to break them
And build them again. 

You break them because you’re playing make believe with your little brother and somehow you’re not winning so you make up a new rule that means that you do.

Which may or may not involve stealing his tricycle.

You’re in the hot grass of a July day, all grey shorts and stripy white and blue dresses, red leather sandals and the big hill is where the safe place is, but little hill is a safe space too but errr – the little hill is only a safe place for 5 seconds.

Games break because you want them to most often when you are a child, or a game designer.
It is the ultimate show of agency in a game system.
(different from turning over the board entirely, different to cheating – both of which still acknowledge the original game)
All children are painters and dancers and writers and game designers
They haven’t yet gotten used to the feeling of ‘what is’ against their skin
So they swim into ‘what if’
As long as we let them.
Because ‘what if’ is a way of understanding ‘what is’
Children and game designers break games to see what will make them better.

Here is a different way games break

3.

Anyone here ever play a mid-2000s JRPG called Baten Kaitos?
It’s a bit obscure, it was a gamecube exclusive, which probably didn’t help.
I bought it second hand, off ebay, and each mini CD came in a Perspex envelope
I sat in my first student house
Feeling fully like a grown up
New stationary, the smell of the university library
A small grey TV purchased on early Amazon
Late nights following the twists and turns of a genuinely gripping story.
It took a while for the crack in this game to break it for me.
Because the plotting was great
So many shows and games survive their brokenness for good plotting.

It was an aside.
A stupid character aside.
Some writer or designer at some point – probably late one night, or bleary eyed too early in the morning added a stupid bit of dialogue.

I’m a completist.
Which interestingly means I’ll often stop playing a game early.
I’ll realise that this game is too long for no other reason than perceived value,
Someone hasn’t thought about what time means.
Our only irreducible currency.
And that I just don’t have the time to play it properly
I don’t care enough to play properly
And if I can’t play it properly then I won’t play it at all.

That was part of what broke it
But what I remember even now
Nearly 10 years later
Is searching every cabin
In his stupid home town
Because that’s me.
I walk left first on scrollers to see if there’s anything hidden I might miss.
And I collect all the items and conversation.
And some tired, or bored, or unthinking writer
Decided to have me think and say something horrible about a female non-player character. Something about how they belong in the kitchen, etc. etc.
That’s more violent than you think
In a medium that invites you to act through another
The currency of your agency in circulation
to have it turned against you
Stings.
You are thrown hard against ‘what is’, this is not your ‘what if’

4.

The next break moves on from here to
All the games that were broken for me from the beginning
Because I grew out of being a tomboy
I stopped trying to beat them at their own game
I didn’t want to be the one they didn’t mean
I was a ‘them’, not an ‘us’
I tried out complicated thoughts about the possibility of being fucking intelligent and good at sports at the same time as wearing lipstick occasionally.
And that leads us simply to
All the games that were broken,
Because they made gendered, cultural, or controller-literacy assumptions
That meant I never even started them.

5.

This game broke where it was supposed to.
This game broke because I am racist.
Or at least because I grew up in a very big, very quiet, very hard to leave county, that was 98.5% white.
Hinterland was a collaboration between game design studio Hide&Seek and Ross Sutherland, a gamer and poet.
Hinterland was a poem you played across a city
You created a little avatar in an installation at Forest Fringe,
And you played through several levels or ‘cantos’ – which is a posh word for a long verse in a poem – which were booklets that can only be completed with the help of a stranger – a translator, in fact. Because half of the booklet is in a different language.

Hinterland plays with the people of a city
Much more genuinely than a lot of pervasive games I’ve played
That make others the background
Because it breaks the barrier between person-who-is-ok-with-the-idea-of-playing, and general person who doesn’t even know what a pervasive game is.
Together you and your consenting until-now stranger answer the questions in the canto into the receiver of a mobile phone,
you both later receive a verse of the poem you made together.
Your little figure back at the Forest Cafe moves on a level.
And you return to collect your next canto.

This game broke in a way that was deeply political.
Canto 5
The last level
required me to find someone who spoke Korean.
There were ways to solve this
Look up a Korean restaurant in Google.
But somehow that felt like cheating.
I stopped playing then.
Because I knew I would not know the difference, on the street,
Between a Chinese person, a Japanese person, someone Korean
It broke where it was supposed to.
In a way that was reflective.

6.

The Money is a game by a company called Kaleider
The Money is a simple game.
But one with rules so simple,
That it feels like real life  just with a problem to solve.

You can buy 2 different kinds of ticket to The Money
The first – silent witness – £10
You sit and watch
The second – benefactor £10 plus an amount of your choice
As Benefactor your job is to decide how to spend the money
The money is the sum of all the tickets.
It is on the table in front of you.
The decision must be made within 2 hours
And the decision must be unanimous.
If you do not spend the money by reaching a unanimous decision by the end of 2 hours, the money rolls over to the next group of people.

The Money is fascinating.
Fascinating.
And with rules so simple,
It just concentrates and shows up the rules we play by in real life but forget exist.
And it broke down a little when I decided to ask the question
“why do we think we are better people to spend this than the next group?”
And said that I would veto every decision that they made.
“that’s not fair”
“it’s in the rules”
“it’s unfair to use your power like that”
“the rules say we all of us have the exact same amount, I’m not doing anything you can’t do”

I was a little annoying 

It’s not a game about money
It’s a game about collective decision-making, how we decide what matters.
I decided what mattered to me was the idea that one group of people is any better than another
And I broke some real-life assumed rules about democracy and what power is
Because the game gave me the agency to do so
The rules of The Money broke the rules of everyday life a little.
Which is deeply fascinating

Also I am fully aware I was a little annoying.

7.

This is a game I don’t play any more
This is about games we play idly
Usually these games are safer, like counting magpies, or stones in plum pudding
But they are all games about how humans in an infinite universe imagine they have control.
This game is called ‘go on’, ‘click your ex’s name on Instagram’
‘test how much it does or doesn’t hurt anymore’
this game goes well until you see them with a new girl.
This game is like playing chicken with your heart
It broke it a little.

8.

Some games take a long time to break
Long after you stop playing them
Some games stay with you
Some games break over your thoughts like waves for days and days after
Kentucky Route Zero is a modern classic
Its spell is long, and complex, and its simplicity of form sets aside space for design that is more like life than life looks
And writing so smart it cuts to deep differences in approach and person and storytelling just by offering 3 options
And I can’t get the shape of Equus petrol station out of my head
And I can’t shake the taste of America, which I only really remember from one trip over there when I was still young enough for a discount ticket – all over sweet bread, powdered juice drink, and long drive over roads by night that still smelt of the sun
And I can’t get the song of drowned miners out of my head
Even though I never heard it.

Some games break long.

9.

Triathlon is a game I play with myself
It’s a game that happens between my head and my body
For 6 hours, for 12,
With the rules stipulating that you’re not allowed to wear headphones.
Just you, all of you, right now, every moment for a long time
Swimming, cycling, running

There is a theory about how our bodies deal with endurance effort.
It’s called the ‘Governor’ theory, and you may know about it if you listen to Radiolab or are a sports performance academic.

The governor theory suggests that there is a part of the brain which tells us when we have run out of energy
It tells us by sending signals to our muscles – fatigue, pain, struggle
But much like a car petrol gauge
The measure is under-estimated
There’s always a quarter tank left.
Experiments suggest you can trick it, you can push past that governor.

When taking part in endurance sport, there are certain measures
Called homeostats
You could also call them ‘breaking points’
Energy supply from glucose or glycogen,
blood oxygenation,
plasma osmality – which is science talk for the salt levels in your body.

And there are also centrally acting performance modifiers, such as motivation, self-belief, the presence of competitors, religion, prior experience,
sleep deprivation levels, general emotional state,
Which all govern how long our body feels we can continue – and even if you mess up that
There’s always something more left.

Triathlon is a fucking stupid thing to do.
It’s also great.
It’s like using 6 or 12 hours to roar with your body
A body that is not a thing looked at but is a thing for doing
It’s like remembering you exist
It’s like walking a psychological tightrope
It’s about playing with where you break.
Everything that ‘what is’ about being this woman with a body
Falls away into ‘what if’ one more step.

10.

Early Days of a Better Nation
Is my final example
It’s a playable revolution from the good folk at the Agency of Coney.
It’s been through several iterations
I played an early one at BAC.
You were thrust into the early days following a revolution and our job was to form a new government, and decide how we would govern.
This game broke perfectly
Profoundly
And personally
Just as I won.
This game told me what I already know – that I play seriously
This game taught me what I thought I knew – that I am good at getting people to listen to me, to follow.
This game taught me what I didn’t know – that I will always choose compromise and pragmatism over what I believe is technically better, but so hard as to be almost impossible.
That I listen to the central governor of my ethical and moral system,
and that I will accept a coalition government if it means I get to be the leader.
This game crowned me as president
This game made me David Cameron.

11.

Games can break because you think you can do better
They can break in ways that spit on who you are
They can be too broken to pick up
Or they can break where you are broken
They can break in a way that asks ‘what are our other options?’
They can break your heart
They can break over you like waves
They can break real, and hard,
And they can break open how you might affect, hurt others.

Games always break. Eventually.
Not because they are literally broken, though many are
But because they are finite. Like spells.They are a little pocket of ‘what if’ in a world of ‘what is’
They play with possibility and agency and system.
I am interested in Where Games Break
Not just for how games are literally broken.
Though many are.
But because in the space between ‘what is’ and ‘what if’ –
the infinitesimally big-small space between these two things,
there, is transformation.

That’s the bit that is art. That’s the bit that is politics. That’s the bit that is new thinking, heart-shifting.
A little like when you become aware of the fact that you are breathing.
Or that you are blinking.
What I mean is, is that we swim in ‘what is’ and after a while we forget to look at it.
Games plunge us into ‘what if’.
Like salt water into fresh, the taste of one still in our mouth, and the experience of the other surrounding us.
Where games break is the space between those two things.
The space, in fact, where everything ‘game’ happens.

In my opinion.

I am interested in Where Games Break.
Thank you for listening to me talk about them.

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Two ways

hannah nicklin speaking at CPT on stage

Today I spoke at a fun little referendum as part of UK:RIP at CPT. The lovely Brian Logan hosted, and speakers were Richard DeDominici, Chris Thorpe, and Thomas Martin. They were all great. Here are the words I said in reaction to the invitation to write a provocation about the indie referendum. The picture is by Richard, who was super funny. As usual, I took it tiresomely seriously.

hannah nicklin speaking at CPT on stage

There are two ways to a world without borders.
One is expanding countries into unions into continents into international bodies.
The other is greater and greater devolution.
Until we reach the unit ‘a person’, and the understanding of our relationship to others
through contexts other than crossings;
the sounds our voices make,
the way we look when we do new thinking,
how we co-operate when individuals don’t fade into a superstructure of taken for granted survival
But are there in front of us, swapping us solar energy surplus for some of these fine potatoes.

At the beginning of this year I made a new piece of theatre
which involved talking to people in the street about what Britishness meant to them.
I spoke to people in London, Bradford, and Stockton on Tees.
I hope to tour this piece talking to more and more people as we go.
But as for these three cities.
London, Bradford, and Stockton on Tees.

In London two people stood out
Anastasios
quite short
wavy brown hair
dark eyes
He was 35 and he spoke to me about leaving his home behind
Selling everything, his house, his car
He left his dog
and his family
“there are no jobs, no jobs in Greece now”
A cameraman who had worked in television
he explained that he was lonely
but with a pip of optimism still in him
he said finds comfort in small things,
like he’d smiled at a little boy on the bus earlier
and someone had let him pet their dog.

Then there was the woman
whose name I never did quite catch
she talked laboriously
heavy with some kind of respiratory problem
about how she had left Sierra Leone as a refugee.
Pursued into a neighbouring country.
She sang me a song which meant
“thank god for health and happiness”
and told me that her favourite person in the world was Tony Blair.
“He was the only one who ever cared about us”
“the only one. He said ‘come over here””
Tony Blair was her hero, because our country had offered her asylum.

In Stockton it was colder.
Somehow in a country I think of as small
compared to all of the others
I never really believe 3 hours on a train
will produce much of a temperature difference
I buy me and my 2 collaborators bobble hats from a charity shop on the high street.
Then we shiver standing, trying to catch people’s attention.

One of the first people who stop and speak to me
Is a young lad called Nicky.
Nicky tells me he’s just out of the army,
unemployed.
There’s a long thin scar on the right side of his face.
He’s from a local estate and when I ask about Stockton he tells me “everyone in this town is on the brown, all bagheads mate”.
I ask him what the biggest injustice in Britain is to him,
and he says it’s the NHS failing,
Nicky’s mate, largely silent next to him, suddenly speaks.
“it’s the immigrants, isn’t it? That’s why we vote UKIP”,
They explain how Stockton didn’t used to be like this, there used to open shops, jobs,
“but then they came, and now everything is worse.”
I ask Nicky about his regiment, he was 2 Yorks,
most of his family are in the armed services.
He says “the army changed my perspective,
they teach you all sorts of things,
like how lucky we are,
I can understand why people would want to come here, they have it a lot tougher.”
Nicky’s mate, as yet unnamed, speaks up again
He wants to study, earn enough points. Emigrate to Australia.
Nicky wants to be a business man
“not for the money though, money’s not the thing,
I want to find something I enjoy, something rewarding”

It occurs to me that if I were to paint a character of this person
without having met him
I might leave out details like his understanding.

In Bradford I steel myself
It is the third week of talking to strangers
and I am in a city I know mostly for race riots
Good food, post-industrial decline,
and George Galloway.
But several conversations into the day
and somehow everyone here is more positive.
There are still difficult stories:
a Pakistani boy-nearly-man
just out of prison
who speaks out of the side of his mouth
about the way the police “pick on pakis”
And a quiet spoken boy with facial pairings
fine dark black skin and university ambitions
always off to Leeds for gigs
laughs off his white mates never being stopped by the cops
when there isn’t a month goes by he’s not searched by them.

But I also meet a Bengali-Irish woman
who says
‘we’re all the same, all Bradford’
while her Pakistani-British husband smiles and nods.
A guy from Karachi who says ‘Bradford’s nice and bijoux’
And Fahard Ali.
Let me tell you…
Fahard Ali was a big man; round like a barrel of treacle.
He wore a mustard coloured flat cap,
aviator framed glasses,
reflective in the sunset.
I ask him what Britishness is to him.
When I get in, later, from talking to him I transcribe his words directly:
“I am british – it’s the language that I speak – […] being british is about the natural dominion of the island and the coast and the sea, the topography, the people, the struggles we’ve gone through, the literature, the architecture – Charles Barry, Lincoln cathedral – it’s not a singularity it’s a laminated effect of who we are – and let’s not forget it’s been 100 years since the beginning of the 1st world war – we’re also a product of that – we came out poorer, we lost 3 generations of men, had to rebuild ourselves, and empire and the loss of empire, the joining up of people through the commonwealth. You can be british if you’ve lived here four hours or if you’ve been here all your life – it’s about how you relate to it, and how you want to contribute to it. I feel happiest when I’m walking around the mills – those places – where things were happening – where cloth was being made. I’m happiest also when I’m bittersweet – those empty cathedrals of industry – it’s not that we were making something, it’s the hope and ambition it gave us. The people who came from the hay way into the city – it was about finding a better way to feed ourselves, clothe ourselves. There was something there – hope. I find myself happiest around industry. The biggest injustice is the loss of narrative. I say narrative over identity – because there are many identities. How we’ve got rid of narrative – become a homogeneous thing – […] we have no narrative of where we’ve come from, so we can’t tell where we’re going to. My favourite song is William Blake’s Jerusalem. Not as a religious song – the hope Blake puts in, and he identifies the english character of living on an island, and about hoping for something better – the reality is that the feet of god weren’t here, but we look forward to a Jerusalem of the mind.”

The next day
I speak to the director of the theatre I’m working in
and he says
“I think we feel together because we went through the riots”
There was a lot of healing that had to go on.
We saw this gulf in our communities
It hurt us.
it was hard. But the city is better now.

I am pro independence
I believe it will be good for Scotland.
And that is the only outcome that matters really.
But if you want to know what I think it means for England.
I think that it means there will be some people that stand on the same island, surrounded by the same sea, doing things differently.
picking neoliberalism out of their teeth
piece by piece
greater connection to Europe
positive immigration
internationalism
stronger trade
renewable energy
free education
an NHS with no private interest poison
no longer will Westminster be able to claim
‘there is no alternative’
They will be right there.

We are not losing our friends. They are still in the same place.
We still stand on the same island. Surrounded by the same sea.
They are not abandoning us to Tory rule.
Of the six Labour governments since 1945 only twice – in 1964 and February 1974 – was the party reliant on Scottish votes to help keep the Conservatives from office (my source is parliament.uk/briefing-papers/RP08-12.)

They are not divorcing us or leaving us.
The act of union 307 years ago that brought us together was built as a way of bailing out the super rich investors in the so-called Darien Scheme, and £Scots240,000 were handed out in direct bribes to ensure that act of union passed.
Sir John Clerk, an ardent pro-unionist and Union negotiator, observed that the treaty was “contrary to the inclinations of at least three-fourths of the Kingdom” [of Scotland].
If you want to use the hyper emotive language of betrayal, it was a forced marriage.

Within 100 years the clearances began, overseen by a British government,
Hundreds of thousands of Highlanders forcibly, violently and lethally ejected from their land.
We grew our sheep there instead.
Logged their forests
Took their oil.
infused their soil with nuclear experiments
We have not been nice to them.

Oh not you and me specifically
but England and Scotland are not you and me specifically.
And that’s how that kind of fucked up shit happens.

There are two ways to a world without borders.
One is expanding countries into unions into continents into international bodies.
The other is greater and greater devolution.
Until we reach the unit ‘a person’, and the understanding of our relationship to others
through contexts other than crossings;
the sounds our voices make,
the way we look when we do new thinking,
how we co-operate when we don’t have to.

I am pro independence for Scotland.
Thank you for listening to me.